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degonyte's avatar

Very nice article!

With boomer shooters in particular, I've always been of two minds about it. On the one hand I've always found the term itself dumb, but for a brief moment in time, it *was* pretty useful to find FPS games with particular design characteristics that I happen to enjoy. In the past, I actually had a lot of trouble finding good first-person shooters on Steam because the search results were dominated by games too modern or too multiplayer-oriented for my taste, and this new tag at least somewhat narrowed things down.

Still, I think that internet discourse renders these terms useless after they start being adopted by people who don't really understand what these design tropes were. You can see the same with a term like 'slop' that took about a week to refer to a specific type of low-effort, shovelware-ish, asset flip product into 'thing I don't like.'

In the end, I don't think hyperspecific subgenres are viable for use in serious discussion, but they can tell you something about the person using them. If someone recommends me Mouse PI or Boltgun because they are boomer shooters or because they are 'like Doom or Quake,' that tells me that these people probably have never played Doom or Quake and I should maybe investigate a little more before I open my wallet. Also just in the interest of overall design literacy it's worth pointing out when a game is not as old-school as it's made out to be, as long as that observation doesn't automatically lead to 'this means it's a worse game.'

Amy J's avatar

Really enjoyed this as a genre / classification nerd. I think you’re right, as everything expands and gets “weirder!” Then it becomes harder to put things in boxes. But as humans, we love to categorise, mental models and heuristics help us make shortcuts to quicker and easier decision. So I guess genres are always gonna be around to help us make decision, even if they do get super complex 🤣

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